Saturday, March 31, 2012

TMNT Speed Sculpt

New Sculpting Techniques and Habits = New Work

I haven't posted much on here due to changes in my workflow, and overall approach to sculpting in Zbrush. I recently had one of those light bulb over the head moments at a Zbrush user group meeting in LA. The artist's presenting were guys that I had followed for a while now, so I wasn't going to miss out considering the fact that I was only an hour and half away from LA. Watching these guys work confirmed a lot of things for me, and also set me on the right path. One of the presenters in particular, Danny Williams (pointpusher) opened my eyes to a couple of techniques and views regarding sculpting that I hadn't really thought of. Overall, it was an awesome night, I learned a lot, and I got to meet and have a late dinner with some talented artists. So, this is where I'm at currently. I've been doing speed sculpts almost everyday since the user group meeting in LA, and I'm learning something new with each sculpting session. The goal is to fully develop these sculpts and turn them into real-time game characters. There's also time-lapse videos for each of these.

Monday, February 20, 2012

Marvel Rampage

I personally feel that I'm at a place where I can finally start tackling some of the nostalgic characters from my childhood and do them justice. So here's my take on James Howlett, AKA Logan, AKA Wolverine, and Victor Creed AKA Sabretooth. Somewhat stylized at the moment, and very much a WIP. Sculpted from a Dynamesh Zsphere.

Friday, February 17, 2012

The Bat...

Finished watching Batman Year One and was inspired to do a Zsketch of my take on Bruce Wayne and more of a classic mask with a bit of the new hard edges of the updated mask. Had a lot of fun with this, took about 4 hours out the day to get as far as I did. Started off with a dynamesh sphere for the base of Bruce's head and hair. Took the head base into TopoGun and created a quick outline of the mask. Imported the TopoGun topology for the mask into 3ds Max, added a shell modifier, and brought it back to Zbrush for sculpting.
Continued work on the humanoid concept... Added ears and changed the shape a bit.

Tuesday, January 31, 2012

Humanoid Concept

Moved onto sculpting out my alien humanoid concept. BPR render from ZBrush.

Monday, January 30, 2012

Humanoid Concepts...

The top three concepts eventually led to the bottom design. Moving on to Zbrush for a base sculpt.

Saturday, January 28, 2012

More color exercises...

This is another color exercise done in Photoshop using custom brushes by Ditlev. This is by far my most in depth color exercise, and was truly a challenge.

Wednesday, January 4, 2012

The Boy Robot

This is Rusty from The Big Guy and Rusty the Boy Robot series. If you've never heard of it, check it out, its great. This is a WIP and I'm looking to optimize the meshes and turn him into a game character.

Friday, December 23, 2011

Building a level...



Modular pieces for a Mayan themed level within the Unreal Editor.

Tuesday, December 20, 2011

Tuesday, December 13, 2011

Color Exercise..




experimenting with some new brushes in Photoshop. Thanks to beautiful Tracy Tassil for letting me use her as reference. This is a work in progress...

Saturday, December 3, 2011

Monday, November 28, 2011

Dynamesh!




Zbrush has a new feature called Dynamesh, which in short lets you create whatever comes to mind and updates the mesh intuitively to fit whatever it is that your sculpting. I'm going to be using Dynamesh for the initial building of a concept of mine. Here's where I am so far.

Saturday, November 19, 2011

a sketch per day...




I've started doing at least one sketch per day. I wont be able to post all of them here, but I'll post a sketch here and there.