Saturday, March 31, 2012
New Sculpting Techniques and Habits = New Work
I haven't posted much on here due to changes in my workflow, and overall approach to sculpting in Zbrush. I recently had one of those light bulb over the head moments at a Zbrush user group meeting in LA. The artist's presenting were guys that I had followed for a while now, so I wasn't going to miss out considering the fact that I was only an hour and half away from LA. Watching these guys work confirmed a lot of things for me, and also set me on the right path. One of the presenters in particular, Danny Williams (pointpusher) opened my eyes to a couple of techniques and views regarding sculpting that I hadn't really thought of. Overall, it was an awesome night, I learned a lot, and I got to meet and have a late dinner with some talented artists.
So, this is where I'm at currently. I've been doing speed sculpts almost everyday since the user group meeting in LA, and I'm learning something new with each sculpting session. The goal is to fully develop these sculpts and turn them into real-time game characters. There's also time-lapse videos for each of these.
Monday, February 20, 2012
Marvel Rampage
I personally feel that I'm at a place where I can finally start tackling some of the nostalgic characters from my childhood and do them justice. So here's my take on James Howlett, AKA Logan, AKA Wolverine, and Victor Creed AKA Sabretooth. Somewhat stylized at the moment, and very much a WIP.
Sculpted from a Dynamesh Zsphere.
Friday, February 17, 2012
The Bat...
Finished watching Batman Year One and was inspired to do a Zsketch of my take on Bruce Wayne and more of a classic mask with a bit of the new hard edges of the updated mask. Had a lot of fun with this, took about 4 hours out the day to get as far as I did. Started off with a dynamesh sphere for the base of Bruce's head and hair. Took the head base into TopoGun and created a quick outline of the mask. Imported the TopoGun topology for the mask into 3ds Max, added a shell modifier, and brought it back to Zbrush for sculpting.
Tuesday, January 31, 2012
Monday, January 30, 2012
Saturday, January 28, 2012
More color exercises...
This is another color exercise done in Photoshop using custom brushes by Ditlev. This is by far my most in depth color exercise, and was truly a challenge.
Wednesday, January 4, 2012
The Boy Robot
This is Rusty from The Big Guy and Rusty the Boy Robot series. If you've never heard of it, check it out, its great. This is a WIP and I'm looking to optimize the meshes and turn him into a game character.
Friday, December 23, 2011
Tuesday, December 20, 2011
Tuesday, December 13, 2011
Color Exercise..
Saturday, December 3, 2011
Monday, November 28, 2011
Dynamesh!
Saturday, November 19, 2011
a sketch per day...
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