Friday, December 23, 2011

Building a level...

Modular pieces for a Mayan themed level within the Unreal Editor.

Tuesday, December 20, 2011

Tuesday, December 13, 2011

Color Exercise..

experimenting with some new brushes in Photoshop. Thanks to beautiful Tracy Tassil for letting me use her as reference. This is a work in progress...

Saturday, December 3, 2011

Monday, November 28, 2011


Zbrush has a new feature called Dynamesh, which in short lets you create whatever comes to mind and updates the mesh intuitively to fit whatever it is that your sculpting. I'm going to be using Dynamesh for the initial building of a concept of mine. Here's where I am so far.

Saturday, November 19, 2011

a sketch per day...

I've started doing at least one sketch per day. I wont be able to post all of them here, but I'll post a sketch here and there.

Thursday, November 17, 2011

S.A.C. Batou

This started out pretty bad since I was coming back from a 10 month hiatus, but I'm slowly shaking off the rust. I'm going for an S.A.C. version of Batou. If you don't know who he is, check out an awesome animated movie by the name of Ghost in the Shell. Its still a work in progress, so the next thing I'm looking to do is break up the symmetry a bit and add more fine detail.

Back on the Zbrush grind...

It's been a while... First my computer died, then I got a job as a compositor which kept me busy for most of 2011. But I'm finally back, and I'll be posting some fresh new sculpts soon.