Tuesday, January 31, 2012

Humanoid Concept

Moved onto sculpting out my alien humanoid concept. BPR render from ZBrush.

Monday, January 30, 2012

Humanoid Concepts...

The top three concepts eventually led to the bottom design. Moving on to Zbrush for a base sculpt.

Saturday, January 28, 2012

More color exercises...

This is another color exercise done in Photoshop using custom brushes by Ditlev. This is by far my most in depth color exercise, and was truly a challenge.

Wednesday, January 4, 2012

The Boy Robot

This is Rusty from The Big Guy and Rusty the Boy Robot series. If you've never heard of it, check it out, its great. This is a WIP and I'm looking to optimize the meshes and turn him into a game character.

Friday, December 23, 2011

Building a level...



Modular pieces for a Mayan themed level within the Unreal Editor.

Tuesday, December 20, 2011

Tuesday, December 13, 2011

Color Exercise..




experimenting with some new brushes in Photoshop. Thanks to beautiful Tracy Tassil for letting me use her as reference. This is a work in progress...

Saturday, December 3, 2011

Monday, November 28, 2011

Dynamesh!




Zbrush has a new feature called Dynamesh, which in short lets you create whatever comes to mind and updates the mesh intuitively to fit whatever it is that your sculpting. I'm going to be using Dynamesh for the initial building of a concept of mine. Here's where I am so far.

Saturday, November 19, 2011

a sketch per day...




I've started doing at least one sketch per day. I wont be able to post all of them here, but I'll post a sketch here and there.

Thursday, November 17, 2011

S.A.C. Batou


This started out pretty bad since I was coming back from a 10 month hiatus, but I'm slowly shaking off the rust. I'm going for an S.A.C. version of Batou. If you don't know who he is, check out an awesome animated movie by the name of Ghost in the Shell. Its still a work in progress, so the next thing I'm looking to do is break up the symmetry a bit and add more fine detail.

Back on the Zbrush grind...

It's been a while... First my computer died, then I got a job as a compositor which kept me busy for most of 2011. But I'm finally back, and I'll be posting some fresh new sculpts soon.

Thursday, January 7, 2010

7 days...

I'm aiming to finish one character model in a week. Concept to finish, unwrapped and textured. I'm not going to worry too much about creating a perfect texture, I simply want to get the model to a stage where it only needs minor texture work and finishing touches. I wont be starting on a Monday and going through to Sunday, I'm just gonna give myself seven days from the time that I start. I'll post sketches on the start date and the finished product 7 days later. This is just to see what I can accomplish in within 7 days of work, I might fail in meeting my goal, but I'm sure it will definitely be a good learning experience that will aid in future projects.

Monday, January 4, 2010

Valens


Quick sculpt of Ritchie Valens WIP

THE FOOT! progress...



I'm almost done... The next step is to retopologize the high res after all the sculpting is done. Create the normal map, and texture him after that.