Sunday, April 29, 2012
Humanoid Speed Sculpt
Took a bit of a break from doing speed sculpts/time-lapses to start fully developing characters. But, I'm back in the habit. Learning new things everyday, and getting a bit faster in the process.
Friday, April 27, 2012
Wednesday, April 25, 2012
Personal take on Lady Death WIP
Originally started as a generic Lady Death. But decided to get creative and make it a "what if" Lady Death. Might go back to the original plan for the sake of saving time, but we'll see ;). Very much a conceptual WIP.
Monday, April 23, 2012
Sunday, April 22, 2012
Blog Update
I've reverted back to a simplified template, and I'm slowly organizing my posts into categories so that its easier to navigate to specific content. Thanks for visiting, and please continue to check back for new work and updates on existing work.
Note: All content and updates appear on the home page, but can be sorted through by selecting the various categories directly to the right from the "Home" link.
Friday, April 20, 2012
Wednesday, April 18, 2012
Monday, April 16, 2012
Slimer Cont.
Decided to take my Slimer speed sculpt further. Once the high res model is complete, I'll be turning him into an in-game character with a reasonable polycount.
Thursday, April 12, 2012
Wednesday, April 11, 2012
Apocalypse (En Sabah Nur) early Egyptian version
Took about a little over an hour for the speed sculpt, and spent an extra 30 mins adding details and moving things around.
Thursday, April 5, 2012
FiberMesh Hair Test
Took one of my speed sculpts and tested the FiberMesh feature from Zbrush on it. I'll also be posting a time-lapse of the base creation, as well as before/after color, and FiberMesh.
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